Sunday, August 16, 2009

The Jimi Hendrix Experience Update 3

I still got a list of small things to finish up, but here are some text renders






Thursday, August 13, 2009

The Jimi Hendrix Experience Update 3

Small update with spec map in and adjusted so he looks less cartoony.


The Jimi Hendrix Experience Update 2

Still working the texture. Need to fix some of the lines on his pants. I want some of them to be wobbly in areas where there are wrinkles, but some are extreme and not fully believable yet.


Tuesday, August 11, 2009

The Jimi Hendrix Experience Update 2

Now that I got the low res retop model built, I got to bake the textures. The bake came out pretty good. I was worried how the the design on the front would come out seeing how using low res geometry for that would be way too heavy and a rigging nightmare if I wanted him to do extreme bends.


After cleaning up the bakes, I started the color map which is still in the early stages. I plan on finishing this up in the next couple of days and then going on to his guitar, various other objects like his chain, and his stand for render.



Saturday, August 8, 2009

The Jimi Hendrix Experience Update (Fender)

Just got finished modeled the high poly version of Jimi's Fender in Max. All I have left to model is the strap and his famous rope tassel he wore around his neck. First, I'm going to make the low poly bases for his body/clothes and his guitar and bake the maps. Here's a peak of the highpoly fender from the Max viewport.




Tuesday, August 4, 2009

The Jimi Hendrix Experience

While I was working on Karl, I was doing other things such as making Samarah, working on my MEL scripting, making a site, and doing lots and lots of research on Jimi Hendrix. I wanted to remake the legendary guitarist, but before doing so I knew I would need a lot of reference material. So, for about a week in my spare time, I searched the net for all the pictures, movies, and info I could find about Jimi Hendrix. I ended up with a big haul that I felt would be sufficient. After the completion of Karl, I took two days off just to get away from the computer and when I came back I started Jimi immediately. I'm still in the Zbrush stage, but I'm close to finishing that stage and moving on to the low poly mesh and bake.



Jimi Head sculpt with texture on












The Completion of Karl


I spent a lot of time making Karl and forgetting to post updates, but most of all my updates can be found in his thread on cgCoach.com http://www.cgcoach.com/beta/index.php?option=com_kunena&Itemid=340&func=view&catid=19&id=2858

Here are the final renders of Karl. I had fun working on him and learned some new tips and always the more important "things not to do".


Old Model Reworked

Here is a old model I had created over a year ago but never finished. This model a year back was one of my early attempts at Zbrush. Below is a picture of the old model and early newbie Zbrush attempt.


It was a fair attempt, but I never got to finish the model due to other school projects and it just disappeared out of my mind. While working on Karl, I decided to resurrect this character and kind of start over on her and see what I could produce in two weeks while still working on Karl. So, I set up a gameplan, pretty much found my original file of her in tpose and worked from there. Here are the final results of the Zsculpt of and lowres bake I completed in my spare time in those two weeks.



More can be seen on my portfolio site > http://www.yinkaAlade.com