Caroline Carmine (Female Cog Soldier - Gears of War)
I'm a big fan of pretty much anything Epic has made. I remember being a kid and playing one of Epic's first games, ZZT. The game's art was in all ascii. It was about some dude who was stuck in like some wild zoo where lions where the letter "L" and your hero was a smilely face. The game made completely no damn sense, but wow was it fun and I use to play it for hours. Another Epic favorite that I wish would be resurrected is Jazz the Jackrabbit. That game in my opinion was the Rachet and Clank before Rachet and Clank but in a 2D platformer mold. The game's main thing was wacky, cool weapons and there were plenty of them. Hopefully some day Epic will form a small team (if they haven't already) to make an XBLA/PSN version of the game. If such a thing happens, I hope they keep it to its 2D roots. I also played a lot of Unreal Tournament in my time too. My favorite mode was Assualt, but they took that out of UT3 and I haven't invested much time in the series anymore because of that (and my old computer can't handle UT3 well enough).
Epic's new claim to fame, Gears of War, is one of my favorite games this gen. I loved Gears 1 mostly because of the multiplayer and then Gears 2 came out and the multi wasn't as good. They added some gameplay tweaks that I felt were unneeded. It also seems that all people on Live want to do is glitch and cheat by mashing buttons on their routers so everyone but them lags. Gears 2 is still an amazing game, but it's just not as fun and didn't have the lasting power as Gears 1.
I think Gears has the best art style of any game out right now. There are a lot of games with amazing art styles, but something about Gears just sets it apart for me. So, I've had this idea of making a female Cog soldier in my head for about a year and just didn't have the proper time to invest in making one. Well, I got some time now and began to concept out some armor that had Gear's art style mixed with some of my ideas. So I started the model wit ha very base body that's WIP. I just got a base body so I could build the armor around it. I'll be heading back to the body and fixing up all the errors. Here's what the high poly model looks like so far.






