Working on a head sculpt of a friend. Used this to learn Topogun and test out some new tricks in Zbrush. Textures are a mix of photo source and lots of hand painting.
Monday, June 7, 2010
Working on some Heads #2
Work on a two more quick head sculpts. Plan on doing more of various races. Just trying to perfect my technique while discovering new tricks on getting heads to be as authentic as possible
Thursday, June 3, 2010
Working on some Heads
Working on some Zbrush head doodles with my free time. Here's the first of the bunch. Plan on doing a couple more of these.
Thursday, May 27, 2010
Long time no post...
I brought the Gears woman to a finish long ago, but never posted it on the blog. Here is one of the shots
more images and break downs can be seen on my site at www.yinkaAlade.com
I made this skull mainly because I've never sculpted anything from a cube in Zbrush. Had to try it out and it came out pretty okay.
Thursday, January 28, 2010
Gears Woman Update 10
It's like a Lance you can put in your pocket :)
Friday, January 22, 2010
Gears Woman Update 10
Locust headshot counter. She likes to keep score :)
Monday, January 18, 2010
Gears Woman Update 9
Starting to work on the low poly for the weapons. These are just some viewport shots in Max. I should have the sniper and pistol done by the end of this week.
Tuesday, January 12, 2010
Gears Woman Update 8
Friday, January 8, 2010
Gears Woman Update 7
Wednesday, January 6, 2010
Gears Woman Update 6
Small update. Got some feedback and have a good idea of the things that need fixing and adjusting. After that I'll get some more feedback from friends and forums and then get cracking on that creating my diffuse for the head because right now it's just base diffuse.
Tuesday, January 5, 2010
Gears Woman Update 5
Started some of the texturing. Still in the early stages. Trying to "fight through the pain" like Marcus Fenix says and work on this while under weather. These are just max viewport shots. No real spec map so far, just have the diffuse in the spec channel set really low.